
But I wouldn’t say it’s really worth hunting down, even if you’re a fan of Guerrilla Games’ other work. It’s only available physically, as the licensed music is likely the reason it’s not available digitally anymore. Thankfully he gets hit by a mortar and dies an explosive death late into the game, which I considered rather karmic. On the other hand, it did make me hate a fair share of this game’s characters, including “Psycho” Kowalski, who not once, but twice kills a hostage to get intel. Granted, Shellshock doesn’t get that deep and thought-provoking compared to Spec Ops: The Line and was released was back before games really started thinking about the consequences of player actions, so I might be giving this game a bit too much credit. Being stuck in a warzone and seeing all this horrific imagery, complete with soldiers doing things without thinking them through, people torturing other soldiers, even cutscenes that feature mass graves and other horrific things. When I played through Shellshock, I was getting a vibe from it that reminded me of another third-person shooter that also tried to show the horrors of war that was released several years later: Spec Ops: The Line. Granted, this is probably par for the course when it comes to these games, but it gets pretty gnarly in spots. On the bright side, at least the soundtrack is unique and fits the time period, there’s no “Ride of the Valkyries” or Creedence Clearwater Revival’s “Fortunate Son” here like there is in Every Other Vietnam War Story these days, so Shellshock: Nam ‘67 gets a gold star in that regard. I felt this music wasn’t necessary considering it really only plays on the base camp, which you visit about 3-4 times in the whole game, and nowhere else. There’s a surprisingly large amount of licensed music for this game, stuff like Roy Orbison and the Small Faces. I’m gonna move away from talking about the R&R for a bit to something lighter.Īlso around the base camp is music, which lightens the mood a little. I genuinely felt uncomfortable finding out that this exists in this game, and I’ve played a handful of games with rather unnecessary love-making scenes.
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It doesn’t seem to do much to the player, it just feels superfluous, or maybe somebody at Guerrilla really loved that prostitute scene from Full Metal Jacket. While thankfully there’s no graphic depictions of said sexual conduct, it is rather off-putting considering the rest of the game’s content. Buying an R&R pass will give you access to another area where you can have sex with a random Vietnamese prostitute. I want to talk about the last part because it’s one of the more questionable parts of this game. If they are farther than three units away (aiming 75°-65°) then lower the angle by another 1°-2°.I hope to god there isn’t pinups of these in an issue of Playboy or whatever, because I’m already skeeved out by the existence of this. If you want to hit something twice as far (two units away) then lower by another 5°.Ĭouple extra things to note, each 1° change is about two tanks lengths.Īlso, if they are up one unit in altitude, lower the angle by another 1°-2°. If you want to hit the edge of the circle, lower your angle by five. Let's say the distance from your tank to the edge of that circle is one unit of distance. Now the only thing you have for referencing your distance is your grey circle used for aiming. Set your aim directly up (90°) and the power to 88.

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So you start of a game and don't know how to judge your first shot? No problem.įirst, realize that arcs are probably easier to get good at than straight shots because chances are, something is going to be between you two there will never be mountain above someone, only to the left and right, so learning to drop a hit down on them is crucial.Īlrighty then, the 88 system.
